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Showing posts with the label RPG

Elden Ring Does NOT Need An Easy Mode

One thing that we heard a LOT with the Souls games is that there should be an "easy mode", but I think that would completely ruin the souls-like genre. Elden Ring was designed by Hidetaka Miyazaki to specifically require gamers to use trial and error to overcome the difficult enemies. In a lot of ways this is simply a throw back to old school gaming where figuring out patterns was how you beat games.   When it comes to games,  action combat is probably one of my weakest areas,  but I did beat Demon's Souls, Dark Souls and Dark Souls II in the past. I was getting destroyed my first day in Elden Ring, got a little better on the second day,  and even better on the 3rd day of playing. I'm still a long ways off from beating the game (I'm only 8 hours of gameplay in), but I'm happy with the difficulty. Beating this game will certainly be a great feeling.  I'm currently at level 20 and steadily progressing despite not being that great at the game.  The three main

Elden Ring Early On Is Easier & Harder Than Souls-like Games

  I'm not too deep into Elden Ring yet but I'm impressed with what I'm experiencing so far. I'm still in the "early" part of the game and slowly progressing.  While there are some incredibly tough opening area enemies and bosses (probably tougher than what we ran into with Souls games at first), the game is actually far more approachable for people who aren't perfect at combat skills. The addition of being open level, stealth and easier level progression, it really gives you time to get into the game. If you aren't ready for the tough battles, there are plenty of pretty easy fights especially using stealth, and you can locate (activate) a LOT of the Sites of Grace without fighting anyone which makes traveling (Using fast travel) convenient later on. You can also summon NPC allies to fight with you early on. So far, I have no luck connecting to servers, so haven't been able to test out co-op.  I'm still far to early into the game to have any in-

Paper Mario (Nintendo 64) Turned 20 Today (NA)

Hard to believe 20 years have gone past since Paper Mario (N64) came out in North America but its 100% true. I recently replayed the game and it has mostly held up well over the years despite how easy the game is unlike a lot of 64 gamers which haven't aged very well. I was reminded of the anniversary in my Twitter feed earlier.  https://twitter.com/OnThisDayGaming?s=09 Paper Mario was an interesting move away from the traditional Mario formula as a single-player RPG. The Nintendo 64 library as everyone knows did not include many RPGs at all. Maybe this was the best Role Playing Game on the system.  The puzzles in the game were probably a little too easy and overall strategy for the game was minimal. Despite being an extremely easy game it was still interesting enough to be really good and also very accessible to gamers who have no experience in RPGs.  Link to old IGN Paper Mario Review (2001)

Great Android Game For Retroid Pocket 2: Wayward Souls

Developed by  RocketCat Games   Android games are hit and miss on the Retroid Pocket 2. Fortunately Wayward Souls plays flawlessly on the RP2 game console and with a relatively small for size for people still using the external SD as external.  Probably one of the biggest disappointments with the RP2 is the tiny stock internal storage especially as an Android device.  The game automatically detects the RP2 controller and you are ready to go without any settings changes needed. I did find that the game is easier using the d-pad. Using the thumbstick you still get semi sloppy control just like with playing touch screen.  For anyone who has not played Wayward Souls before (it came out at 6 years ago), its a visually well designed rogue-like du geom crawler with light RPG elements.  The learning curve is pretty easy but while the game is easy to figure out,  mastering it is very hard. Retro style graphics (which keeps the file small fortunately), great music and add