One thing that we heard a LOT with the Souls games is that there should be an "easy mode", but I think that would completely ruin the souls-like genre. Elden Ring was designed by Hidetaka Miyazaki to specifically require gamers to use trial and error to overcome the difficult enemies. In a lot of ways this is simply a throw back to old school gaming where figuring out patterns was how you beat games. When it comes to games, action combat is probably one of my weakest areas, but I did beat Demon's Souls, Dark Souls and Dark Souls II in the past. I was getting destroyed my first day in Elden Ring, got a little better on the second day, and even better on the 3rd day of playing. I'm still a long ways off from beating the game (I'm only 8 hours of gameplay in), but I'm happy with the difficulty. Beating this game will certainly be a great feeling. I'm currently at level 20 and steadily progressing despite not being that great at the game. The three main