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Elden Ring Does NOT Need An Easy Mode

One thing that we heard a LOT with the Souls games is that there should be an "easy mode", but I think that would completely ruin the souls-like genre. Elden Ring was designed by Hidetaka Miyazaki to specifically require gamers to use trial and error to overcome the difficult enemies. In a lot of ways this is simply a throw back to old school gaming where figuring out patterns was how you beat games.   When it comes to games,  action combat is probably one of my weakest areas,  but I did beat Demon's Souls, Dark Souls and Dark Souls II in the past. I was getting destroyed my first day in Elden Ring, got a little better on the second day,  and even better on the 3rd day of playing. I'm still a long ways off from beating the game (I'm only 8 hours of gameplay in), but I'm happy with the difficulty. Beating this game will certainly be a great feeling.  I'm currently at level 20 and steadily progressing despite not being that great at the game.  The three main