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QA Issues With The Retroid Pocket 3?

 At the moment without knowing sales figures and other data,  there's no way to measure what % of Retroid Pocket 3 devices have QA issues, but there certainly seems to be a lot of smoke around the issue. I'm starting to suspect that Taki was right about some of it with his video in ways.  

It was the timing of the video that seemed odd combined with Moorechip's response that made a lot of people assume the issues had been handled. It's starting to appear that devices that were part of the bad batches Taki referenced were sold anyway. There will always be some issues with any new device,  so things may still turn out fine with this one. 

When it comes to recommending this device to people or not, it does seem like most people are receiving devices that work great but there is a % of risk with this one.  I'd like to see how the next round of manufactured devices go before having a definitive opinion. 

Kei's Retro Gaming posted a poll on reddit about this topic and so far its 81 people with issues, 148 with no issues and over 1,100 just observing.

 For a device that most people who ordered are still waiting to receive (including myself) to have so many reported issues already is at minimum concerning. The next round of manufacturing sounds like it will take a few weeks, so perhaps the issues will be taken care of with that round... I still find it a little off-putting that they likely sold some devices they either knew were defective or didn't do QA on though. It should be noted that people who have no issues with the device are far less likely to respond to polls than people searching for answers, so the % of people with problems may still be low. 

The most common issues being reported seem to be hardware/QA related and include: 

  1. Parts soldered on backwards. 
  2. Screen flickering/brightness shifting. 
  3. Dead Pixel issues. 
  4. Devices with screens that don't turn on at all. 
  5. Ribbons not fully connected. 
Taki's Day Before Launch Video: 


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